ScrollQuest - Paper Quests 1.6.0

An amazing quest plugin which is basically on paper, which can be claimed with a right click.

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Compatibility

Minecraft: Java Edition 1.16.5 - 26.1.2
Platforms Spigot Paper

Changes

ScrollQuest v1.5.4
A full admin menu, a way for players to get lost scrolls back, and four separate walk-farming holes closed.

🛠 Admin GUI

/quest admin opens a menu for managing players and missions, behind op or scrollquest.admin.gui.

  • Manage Players lists everyone online, and clicking one opens their active quests, paginated for players carrying a lot
  • Each quest has Force Complete, Force Claim, and Delete. Delete removes the quest data and pulls the physical scroll if the player is online
  • /quest admin <player> skips the picker and works even when that player is offline, so you can clear a broken quest for someone who is not logged in
  • Manage Missions toggles a mission on or off. A disabled mission stops appearing in the random roll from /quest give, while /quest givemission can still hand one out by id
  • Every screen is reskinnable in menus.yml, titles and materials included



Force Claim now removes the scroll from the player's inventory the same way a normal claim does, including one stored in their ender chest. Scrolls kept inside third-party storage plugins such as PlayerVaults are out of reach and are not touched.


📜 Getting Lost Scrolls Back

/quest recover opens a menu of quests whose scroll is genuinely gone and hands back a fresh one with its progress intact. Any player can use it, no extra permission needed.

  • Only genuinely lost quests are listed. A scroll dropped on the ground nearby, or tucked inside a shulker box in the inventory, counts as found and stays out of the list
  • Reissuing never duplicates. Clicking twice returns a message instead of a second scroll, and a full inventory drops the reissued scroll at your feet rather than losing it
  • Lost quests now survive the cleanup task. They used to be deleted out from under the player before they ever got a chance to recover them

🚶 Walk Quests Can No Longer Be Farmed

WALK_BLOCKS progress now counts horizontal movement on foot and nothing else. Four separate ways of racking up progress without walking are closed:

  • /fly and creative flight
  • Elytra gliding, ascending and descending alike
  • The fall after dropping out of flight, which made a height and a macro into free progress
  • Jumping on the spot, which used to tick twice per jump without going anywhere



Normal walking, stairs, hills, and sprint-jumping across flat ground all count exactly as they did before.


🧩 Nexo Rewards and Targets

  • ITEM rewards can hand out a Nexo item. Both nexo-item: forest_axe and nexo-item: nexo:forest_axe are accepted, an unknown id gives a clear console warning instead of failing quietly, and a full inventory drops the item at the player's feet
  • Set display-name on the reward to control what the scroll lore shows instead of the raw Nexo id
  • Mission targets can point at a Nexo block with target-material: "nexo:<block_id>" on MINE_SPECIFIC_ORE, CHOP_SPECIFIC_TREE, HARVEST_SPECIFIC_CROP, and PLACE_BLOCKS. Only that block counts, not a vanilla block sharing the same base material
  • Nexo stays optional. Without it the plugin starts normally and notes that it is not present

⌨️ Commands and Permissions

  • Command aliases: command-aliases in config.yml is empty by default. Add - "q" and /q behaves exactly like /quest. If another plugin already owns that command, the first one registered keeps it
  • Exact targets: /quest givemission <player> <mission> <quantity> [target] takes an optional fifth argument that pins the target instead of rolling one from the mission's rarity range. Tab-completed quantities now stay within a stack
  • Player commands are no longer gated behind admin. A normal player can run toggle actionbar and recover, while give, givemission, reload, and admin still need permission

✨ Smaller Improvements

  • The actionbar shows the final tick of a quest, 3/3, instead of freezing one short
  • A single-item reward reads as just its name, with no 1x in front. Amounts above one keep the prefix, and the two formats are separate keys in messages.yml, lore.reward-item and lore.reward-item-single
  • Quest data is saved in batches rather than continuously, so a server full of walk quests no longer hitches

⚠️ Upgrade Notes

  • Restart, do not just reload. config.yml, messages.yml, and menus.yml migrate on a fresh load, and your own values and translations are kept as they are
  • Help lines render again. A migration fault left new lines such as the help entries showing "Message not found" on upgraded servers
  • Orphan deletion is now opt-in. cleanup.delete-orphaned-quests ships as false so lost quests stay recoverable. Set it to true for the old behaviour, where quest data for a missing scroll is eventually deleted

📦 Install

Replace the old jar in plugins/ with the new one and restart. Quest data, missions, and your config files carry over.


📋 Version Breakdown

Version Focus
1.5.4 Jumping on the spot no longer counts toward walk quests, only horizontal movement does.
1.5.3 The fall after dropping out of flight no longer counts toward walk quests.
1.5.2 Lost quests survive the cleanup task, elytra gliding excluded from walk quests, single-item reward lore drops the "1x".
1.5.1 Recover stops listing scrolls that are only dropped or stashed, flight excluded from walk quests, config and language migration fixed.
1.5.0 /quest recover, command aliases, exact targets on givemission, force claim removes the scroll, player commands opened to non-admins, Nexo reward ids fixed.
1.4.0 Admin GUI, Nexo item rewards and block targets, actionbar completion fix, batched saves.

Need help or found a bug? Join the Discord.
Read the documentation | Join the Discord

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ScrollQuest-1.5.4.jar 600.21 KB
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20.05.2026

Published

17.10.2026

Updated

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Supported Versions
1.16.5 - 26.3
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ScrollQuest - Paper Quests
ScrollQuest - Paper Quests