zCustomGear - Armor Sets & Talismans 2.9.0
Create custom armor sets and talismans with rarity tiers, effects, particles and shop boosts.
2.9.0
LatestCompatibility
Changes
A set can hold a weapon now, so you can build proper classes, and pieces can be real Magic items.
⚔️ Weapons as Set Pieces
A piece no longer has to be armour. Add slot: mainhand, offhand or hand for either one, and that piece counts toward the set only while the player is holding it.
So a set can be four armour pieces plus a sword, and the full bonus is on only while they wear the armour and hold the sword. Switching hotbar slot turns it off, switching back turns it on. Leave activation-message and deactivation-message empty if you would rather players did not get a chat line every time.
Leave slot: out and the four armour keys use their own name, while any other key is guessed from the material. If it cannot be guessed, the piece never counts, and the console warns you which set needs a slot: line.
✨ Magic Items
A piece can be a real item from the Magic plugin. Write magic: <item key> and the player gets exactly what /mgive would hand them, with the name, lore, spells and mana as Magic made them. An item given with /mgive counts toward the set as well.
pieces:
windgale:
magic: Water_bow
slot: mainhand
Magic is optional, and only needed if you want magic: pieces. If it is missing or the key is wrong, the piece falls back to its material: or is skipped. The console says which on start.
Get Magic by elBukkit here: spigotmc.org/resources/magic.1056
📦 Upgrading
Stop the server, swap in zCustomGear-2.9.0.jar, start it again. Your config is updated for you with a new integrations.magic line, and your existing sets work exactly as before.
Read the documentation | Join the Discord
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