Better Spoofer v2.2

Advanced Fake Player Spoofing for Paper 1.21+

v2.2

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Compatibility

Minecraft: Java Edition 1.21 - 26.2
Platforms Paper

Changes

Changelog
Version 2.2.0

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What's new 10 Fixes · 4 Improvements

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Fixes



The server no longer freezes for a moment

  • On servers with the LuckPerms permissions plugin, adding fake players (especially a whole batch at once, or on startup) used to stall the server for a second or two. That freeze is gone.



Webhook messages are no longer lost

  • If fake players were added and then removed close together, only the "added" message used to arrive and the "removed" one was silently dropped. Now both always show up - just spaced out a little so Discord does not rate-limit you.



Fake players no longer disappear after a restart

  • On servers where real fake players are turned off, or on server versions the plugin cannot fully support, your fake players used to silently vanish after a restart. What you set up is now kept the way you set it up.



Fake players can't get "stuck" anymore

  • If the server ever struggles to remove a fake player, the plugin now keeps trying instead of leaving it stuck forever and counting it as online. Your numbers stay honest.



Wrong version? The plugin now tells you clearly

  • If the plugin jar does not match your server version (for example the regular jar on a Minecraft 26 server), you will see a clear message in the console, and the plugin keeps working safely with simple fake players instead of failing silently over and over.



"Remove all fake players" really removes everything now

  • Before, fake players that were still being added in the background could pop back up a second later. Not anymore.



Adding many fake players at once no longer loses the last few

  • On servers with WorldGuard, freshly added fake players were sometimes mistaken for "ghosts" and cleaned up too early. Now they all stay.



Reloading the plugin no longer leaves things half-done

  • No more leftover half-added fake players that made your counts look wrong.



Fake players no longer show up from way across the map

  • The in-world distance setting is now respected - fake players only appear to players within the range you set, instead of being sent to everyone in the render distance.



Holograms can now show through walls

  • Text above fake players is no longer hidden behind blocks - it renders as intended.




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Improvements



A safety limit for fake players

  • A new option in the config (scheduler.max-fakes) lets you cap how many fake players can exist at once. A typo like a huge scheduler override can no longer bring your server to its knees.



Your language files update themselves too

  • New message texts are added automatically when you update the plugin (just like the config already did). Your translations are kept, and a backup is saved - no more weird key names like "add-bulk-done" showing up in chat.



A broken config can't sneak by

  • If your config.yml is damaged, the plugin now says so clearly and stops safely, instead of quietly running with default settings. Your old config is kept as a backup.



The GUI asks before wiping everything

  • The "Remove all fakes" button in the GUI now needs a second click to confirm, just like the command - a misclick can no longer delete your whole fake population.




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Upgrading from 2.1.0



  • Stop the server, swap the jar, start it back up. That is it.
  • Your config stays as it is. The new option is added for you on first start (a backup is saved as config.yml.bak).
  • On Minecraft 26.1 or 26.2 use the special 26.x build of the plugin. It needs the 26.x version of PacketEvents installed.




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More versions. More stable. Same easy plugin.

 

Dependencies

Better Spoofer.rar 555.12 KB
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06.07.2026

Published

25.08.2026

Updated

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Supported Versions
1.21 - 26.2
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