Better Spoofer v1.2

Advanced Fake Player Spoofing for Paper 1.21+

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Latest
Compatible with Minecraft 1.21 - 1.21.11
BetterSpoofer v1.2.0
Changelog
Released June 2026

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New Features

 

  • Hologram System (TextDisplay) Holograms are now fully implemented using PacketEvents TextDisplay entities. Each fake player spawns configurable name and ping holograms above their head with billboard CENTER rotation, see-through rendering, and true shadows. Format supports MiniMessage and legacy &x codes with <name> and <ping> placeholders.
  • Phantom Fake Player Mode Added --real and --phantom flags to /spoofer add. Administrators can now explicitly choose between NMS-backed interactive fakes and lightweight packet-only phantoms. Auto-detection remains the default when no flag is specified.
  • Webhook Rate Limiting Discord webhook integration now uses a batched queue system. Add and remove events are collected and flushed every 3 seconds as grouped messages. A 1.5-second global cooldown prevents all rate limit hits. HTTPS-only enforcement blocks accidental plain-HTTP URLs.




Improvements

 

  • Webhook Daily Summary Precision The daily activity summary now fires exactly at the configured hour in the server's timezone instead of on a random minute. Uses calculated delay instead of hourly polling.
  • Command Name Validation /spoofer add now validates usernames against Minecraft rules (1-16 chars, A-Za-z0-9_) before attempting spawn. Invalid names are rejected with a clear error message.
  • Shared Location Resolution Extracted duplicated spawn-location fallback logic into a single resolveDefaultSpawnLocation() method shared by FakePlayerService and PersistenceStore. All three fallback tiers (exact coords, default-world + radius, first-loaded-world) are now maintained in one place.
  • Hologram Position Sync Holograms now follow fake players during random wandering via moveAll(). Joining players receive hologram snapshots alongside entity and TAB snapshots.




Fixes

 

  • Entity ID CAS Edge Case Replaced the manual CAS loop in FakePlayer.nextEntityId() with AtomicInteger.getAndUpdate(), eliminating a potential ID collision when the wrap-around reset raced between concurrent spawn threads.
  • Scheduler Expired Fake Cleanup Fakes that exceed max-stay-minutes are now force-removed regardless of the scheduler's paused state. Previously, pausing the scheduler could leave expired fakes lingering indefinitely.
  • Config Default Mismatch Fixed look-at-nearby-players defaulting to true in code while config.yml shipped with false. Both now default to false.
  • Skin Command Message Key Fixed /spoofer skin using a non-existent unknown-subcommand message key when an invalid skin source was provided. Now correctly falls back to unknown-command.




Technical Changes

 

  • FakePlayerService - added public static resolveDefaultSpawnLocation(SpooferConfig, Logger)
  • HologramManager - rewritten from stub to full TextDisplay implementation with spawn(), despawn(), sendInitialSnapshot(), moveAll()
  • WebhookSender - added batched queue with addQueue, removeQueue, flushBatched(), scheduleFlush(), global lastSendMs cooldown
  • SpooferCommand - added MC_NAME regex pattern, --real/--phantom flag parsing, explicitReal resolution logic
  • FakePlayer - nextEntityId() simplified to single getAndUpdate() call
  • DailyCurveScheduler - reordered tick logic: forced expiry removal before paused check
  • RealPlayerListener - added hologramManager.sendInitialSnapshot() on player join
  • FakeEntityManager - added hologramManager.moveAll() in tickWander()
  • PersistenceStore - replaced duplicated location resolution with shared FakePlayerService.resolveDefaultSpawnLocation()
  • ConfigLoader - corrected look-at-nearby-players default from true to false




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BetterSpoofer by Bishyy - Paper 1.21+ - NMS-backed fake player management
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06.07.2026

Published

06.07.2026

Updated

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Supported Versions
1.21 - 1.21.11
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Better Spoofer
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