NovaFFA | Free For All Plugin 2.12.0
The ultimate Modern FFA PvP plugin | Editable Kits | Unlimited Kits/Arenas | PAPI | FAWE
2.6.0
Compatibility
Changes
Any item can be a kit icon now, and creating a kit is one command with your loadout already on.
🖼 Kit Icons From Your Hand
A kit icon no longer has to be a plain material, so a kit that fights with instant health splash potions can finally show one on its menu button.
/ffa kit edit <kit> icon handtakes the item in your main hand and saves it whole. A potion keeps its effect, and a dyed, enchanted or custom model item keeps whatever makes it look the way it does- A renamed item drops its own name on the way in, so the menu button still shows the kit's display name
- Running it empty-handed tells you to hold the item first
/ffa kit edit <kit> icon <icon>is unchanged for a plain material- The fight menu and the kit layout editor both draw the full item. A
materialline in the menu file still overrides every kit's icon, exactly as before - Kit files keep their readable
iconline. The full item is written beside it asicon_itemonly when the material on its own would lose something, so existing kits are left alone - For developers:
Kit#icon()still returns theMaterial, andKit#iconItem()returns the full item
🎒 Kits Built Straight From Your Inventory
Building a kit is one step. Set the loadout up in your own inventory, then create the kit, and it is captured on the spot, armour and off-hand included.
/ffa kit create <name>saves the creator's complete current inventory as the new kit's default layout- A kit created from the console still starts empty, since there is no player inventory to capture
- The update command is easier to find:
/ffa kit edit <kit> inventory import. The old/ffa kit edit <kit> import contentsis still accepted, so command blocks and habits keep working
📦 Upgrading
Stop the server, drop NovaFFA-2.6.0.jar in place of your old jar, and start it again. The new message is added to your language file on its own, taking it to lang-version: 4, and no kits, arenas, layouts or player data are touched.
One thing to redo by hand: any kit whose icon should be a potion or another item that a bare material cannot express needs its icon set once with icon hand. Compiled clean against Paper 1.21.1 and Paper 26.2.
📋 Version Breakdown
| Version | Focus |
2.6.0 |
Any item can be a kit icon, taken from your hand and saved whole, with the fight menu and layout editor drawing it in full. |
2.5.0 |
Creating a kit captures your current inventory as its default layout, and the import command was renamed while keeping the old form. |
Read the documentation | Join the Discord
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