Gradient Chat v2.5

A plugin that adds customizable gradient chat colors for players who have donated to the server.

Gradient Chat

GradientChat
36 Chat Gradients. GPU Animation When You Want It. Static Colors When You Do Not.

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36 Gradients    Shader Pack    MySQL + YAML    PlaceholderAPI    Paper 1.21

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GradientChat with EnchantedMC Addon:

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GradientChat without EnchantedMC Addon:

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What GradientChat Solves



Most gradient plugins paint chat once per character and stop. Animation means the server re-sending packets every few ticks. That costs CPU, fights chat formatter plugins, and still looks choppy on busy networks.

GradientChat splits the job. Without a resource pack, every gradient uses the same ColorUtil path as the GUI preview: correct per-character hex, bold and italic support, PlaceholderAPI hooks for scoreboards and menus. With the shader pack (Nexo, Oraxen, ItemsAdder, or vanilla ZIP), selected gradients and inline tags animate on the client GPU using GameTime. No tick loop on the server for shader mode.

Players pick a style in a 54-slot GUI, unlock more through permissions or presents, or build their own hex gradients in-game. Chat formatters like LPC read %gradientchat_message% so the formatted line keeps the gradient the player actually typed.



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36 Built-In Gradients

Every gradient is its own config block: colors, permission, GUI slot, head texture, glow. Add more by copying a template. Disable one without touching the rest.

· · ·  WARM  · · ·
  • Fire  Red-orange core through gold. Default unlock candidate for new players.
  • Sunset  Amber, coral, and violet dusk tones across the message.
  • Volcanic  Deep magma red into char black edges.
  • Phoenix  Bright flame yellow with ember red falloff.
  • Desert  Sand gold into burnt sienna.
  • Autumn  Orange leaf through brown bark.
  • Cherry  Soft blossom pink into rose.
  • Valentine  Hot pink heart tones for seasonal events.
  • Cotton  Warm cream and blush, readable on dark chat.
· · ·  COOL  · · ·
  • Ocean  Deep navy into aqua surf.
  • Ice  Frost white through glacier blue.
  • Winter  Icy blue with silver highlights.
  • Midnight  Near-black purple with star pinpoints.
  • Coral  Reef teal into seafoam.
  • Tropical  Lagoon green and palm cyan.
  • Spring  Fresh leaf green with yellow highlights.
  • Nature  Forest green gradient, high readability.
  • Meadow  Soft grass tones for calm SMP chat.
· · ·  VIVID  · · ·
  • Neon  Electric pink and cyan punch.
  • Cyberpunk  Magenta street glow into dark violet.
  • Cybernetic  Chrome blue with circuit green accents.
  • Matrix  Terminal green on black-green base.
  • Lightning  White flash into storm purple.
  • Prism  Full spectrum sweep in one message.
  • Royal  Gold trim on deep purple. VIP staple.
  • Rainbow  Six-band classic rainbow. Shader scroll when pack is active.
  • Sunrise  Peach horizon into morning blue.
· · ·  DARK AND COSMIC  · · ·
  • Galaxy  Nebula purple with blue star clusters.
  • Cosmic  Deep space violet into black-blue.
  • Shadow  Charcoal fade, minimal distraction.
  • Emerald  Jewel green with dark jade edges.
  • Blood  Crimson drip into dried red.
  • Crimson  Dark red wine tones.
  • Poison  Toxic green with sickly yellow.
  • Magic  Arcane violet with sparkle pink.
  • Pastel  Low-saturation blend for subtle donors.
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GPU Shader Mode



Ship the included resource pack or merge it into Nexo, Oraxen, or ItemsAdder. Fragment shaders hook rendertype_text and rendertype_text_see_through so chat, signs, and most Text Display entities can animate without server ticks.

On reload the plugin writes gradientchat_presets.glsl from your config colors. Copy that file into your merged pack so shader colors always match the GUI. Slide speed, character spacing, and preset IDs are all in config.yml.

Dual path encoding:

  • R=251 selected chat gradient: preset ID in blue, character index in green, GPU scroll or ColorUtil static
  • R=253 inline tags: rainbow, custom hex gradient, pulse, wave per message

shader_fallback_static: true    ColorUtil when the client has no pack
shader_force_gpu_encoding: true    always encode for Nexo-only pack delivery
shader_slide_seconds    one full scroll cycle timing for every animated preset


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Core Systems



Gradient GUI

  • 54-slot menu: 36 gradient heads, bold and italic toggles, info panel, reset, custom gradient entry
  • Live lore preview with configurable sample text
  • Unlock progress line: owned gradients vs total available
  • Sounds and particles on open, select, and deny

Custom Gradient Builder

  • In-game color picker GUI, 2 to 4 hex stops per gradient
  • Tiered limits via permissions: 1, 2, 3, 5, or unlimited slots
  • Stored per player in MySQL or YAML under plugins/GradientChat/data/

Present System

  • Right-click present item unlocks a random gradient the player does not own yet
  • Full item lore, sounds, and particle burst on open
  • /gradientpresent for staff rewards and crate plugins

Chat and Formatter Integration

  • AsyncChatEvent at HIGHEST priority so LPC, Essentials, and similar formatters receive the already gradient-encoded message
  • %gradientchat_message% caches the last outgoing line for format strings
  • Private /msg and /tell support when enabled in config
  • Optional block list for /broadcast and /say

PlaceholderAPI

  • %gradientchat_apply_[gradient]_[text]% static color on any string
  • %gradientchat_animated_[gradient]_[text]% server-ticked animation for scoreboards and DeluxeMenus
  • %gradientchat_player_[text]% uses the viewer active gradient and styles
  • %gradientchat_current_gradient%, has_gradient, is_bold, is_italic, gradient_count%

Data Storage

  • MySQL via HikariCP: async load and save, flush on shutdown
  • YAML flat-file when database.enabled is false
  • Stores selected gradient, bold, italic, and custom gradient definitions

Inline Effect Tags  (permission per tag)

  • text hue cycle on GPU, static spectrum fallback
  • text two-color scroll
  • text brightness oscillation
  • text per-character phase wave
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How GradientChat Compares



 

Feature GradientChat Typical Gradient Plugin
Animation Client GPU via shaders, zero server tick loop in shader mode Server resends chat every few ticks
No resource pack Full static gradients, same colors as GUI preview Broken colors or solid trigger tint
Pack merge Documented Nexo, Oraxen, ItemsAdder, vanilla paths Standalone pack only, conflicts with custom item packs
Player creation GUI builder with tiered limits and DB/YAML save Staff-only config edits
Chat formatters message placeholder + HIGHEST listener priority Formatter strips hex or runs before gradient apply
Configuration Per-gradient blocks, auto-generated shader presets on reload Single list in one config file
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Who This Is For
  • SMP and survival  Donor gradients, present loot, and custom builder give long-term chat identity without a rank plugin rewrite.
  • Hub and lobby networks  Lightweight when shaders are off. Turn GPU mode on for showcase hubs with a merged Nexo pack.
  • RPG and prison  Gate each gradient behind its own permission. Use presents as quest rewards.
  • Networks with LPC or DeluxeMenus  Placeholders and cached message output are built for external formatters, not against them.
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Technical Specs



 

Server Paper 1.21.0 to 1.21.10, Java 21
Shader client Minecraft 1.21.4+ for custom GLSL text shaders (pack_format 48)
Dependencies None required. PlaceholderAPI optional. MySQL optional.
Storage HikariCP MySQL or YAML per-player files
Messages Fully editable messages.yml
Aliases /gc, /gradient, /chatgradient

Commands

 

Command Description Permission
/gradientchat Opens the gradient selection GUI gradientchat.use
/gradientchat reload Reloads config, messages, gradients, and regenerates shader preset GLSL gradientchat.reload
/gradientchat select Sets active gradient without opening GUI gradientchat.use + gradient permission
/gradientchat debug Toggles verbose console logging gradientchat.admin
/gradientgive Grants gradient access directly gradientchat.admin.give
/gradientpresent Gives a random-unlock present item gradientchat.admin.present

Key Permissions

 

Permission Description Default
gradientchat.use GUI and chat gradient application true
gradientchat.gradient.* All 36 built-in gradients op
gradientchat.gradient.rainbow Single gradient unlock (one node per gradient) false
gradientchat.custom.create Opens custom gradient builder false
gradientchat.custom.unlimited No cap on player-made gradients op
gradientchat.effects.* All inline tags: rainbow, gradient, pulse, wave op
gradientchat.bypass.cooldown Skips GUI gradient switch cooldown op
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Get GradientChat



Your players already type in global chat.

Give them gradients that look the same in the menu, in chat, and on the scoreboard. Add the shader pack when you are ready for GPU motion without tick lag.




36 presets. Custom builder. Shader optional. One plugin.




Drop in, /gradientchat reload, merge the pack into Nexo if you want animation.



Questions? Open a support thread. Pack merge help is in the shipped resourcepack README.



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30.06.2026

Published

30.06.2026

Updated

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Gradient Chat
Gradient Chat