MaceBorn v1.2

20 Combat Archetypes. Every Mace Plays Differently.


MaceBorn
20 Combat Archetypes. Every Mace Plays Differently.

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20 Maces 4 Rarity Tiers MySQL + YAML 6 Languages Paper 1.21

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What MaceBorn Solves


Mace PvP on most servers is a one-button experience. Players swing, deal damage, and move on. There is no identity, no decision-making, no reason to care which mace you picked up.

MaceBorn fixes that. Each of the 20 maces has a passive mechanic, an active skill on right-click, and a unique aerial smash bonus. A Phantom player builds ghost marks and teleports behind targets. A Riftwalker tears open dimensional rifts across the arena. An Eclipse user switches between Solar and Lunar stance mid-fight. These are not stat tweaks. They are full combat archetypes.


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20 Maces Across 4 Rarity Tiers

Every mace has three layers: Passive Active Skill Aerial Smash Bonus
Every mechanic value is tunable in a dedicated YAML file per mace.

· · · RARE · · ·

  • Frostbite Mace Builds ice stacks per hit up to a configurable cap. At max stacks, triggers a freeze burst and resets. Aerial slam creates a spreading freeze zone.
  • Gravity Mace Pulls nearby enemies toward the impact point. Skill creates a gravity singularity. Aerial slams throw victims upward.
  • Obsidian Mace Earth-force passive. Hits shatter armor layers. Skill raises stone barriers mid-fight. Aerial slam craters the ground around impact.
  • Verdant Mace Vines entangle on hit. Kill triggers a nature burst that heals you and damages nearby enemies.


· · · MYTHIC · · ·

  • Abyssal Mace Void energy builds on consecutive hits. Skill summons an abyssal void zone. Aerial smash pulls all nearby enemies into a singularity.
  • Echo Mace Builds resonance stacks on target. At max, detonates for burst damage. Skill fires a soundwave that knocks back and silences. Aerial smash detonates all nearby stacks at once.
  • Infernal Mace Sets targets on fire with each hit. Consecutive hits increase fire intensity. Aerial slam drops a hellfire ring.
  • Mirage Mace Creates illusion decoys to confuse enemies. Aerial smash spawns mirror copies that attack around the impact point.
  • Phantom Mace Hits leave ghost marks on targets. Skill teleports you directly behind a marked enemy. Kills grant brief invisibility. Aerial smash applies a mark instantly.
  • Stormhowl Mark a target and leap toward them. Kills grant a speed chain that extends with consecutive kills. Aerial re-marks the target and reduces skill cooldown.
  • Tempest Mace Hits launch targets back. Skill summons a tornado that drags enemies in. Aerial smash fires a gust shockwave.


· · · ASCENDED · · ·

  • Bloodforge Mace Heals based on damage dealt. Skill enters blood frenzy, boosting attack speed and lifesteal. Aerial smash hits harder the lower your own health.
  • Chrono Mace Slows targets on hit. Skill rewinds your position to where you stood seconds ago. Aerial smash creates a time-stop zone.
  • Necrotic Mace Harvests souls from kills. Souls amplify hit damage and decay over time. Aerial slam triggers a soul burst that consumes all stored souls.
  • Titanbreaker Damage scales with fall height. Skill charges a devastating overhead slam. Aerial impact shakes the ground and stuns nearby enemies.


· · · CATACLYSMIC · · ·

  • Celestial Mace Every 3 hits summons falling star strikes. Skill calls down a meteor. Aerial smash triggers a full celestial barrage.
  • Eclipse Mace Dual stance weapon. Solar mode brings bonus damage, fire on hit, and speed. Lunar mode gives a damage shield, lifesteal, and slow on hit. Skill toggles stance mid-fight. Aerial triggers a nova blast or gravity pull depending on current stance.
  • Harbinger Skill applies Doom Mark. Marked targets take 30% bonus damage. Aerial smash on a marked target below 25% HP triggers instant execution. Kill chains stack a pressure aura on nearby enemies.
  • Reactor Mace Builds reactor charge on hits. Skill detonates stored energy. Boss bar shows your current reactor level in real time.
  • Riftwalker Opens a mini rift every 5 hits (configurable). Skill teleports a nearby enemy to a random rift. Aerial smash creates a major rift that pulls everyone around it.


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Core Systems


Combat Engine
  • Combo count, momentum bar and kill streak processed in one optimized event listener
  • Perfect impact detection triggers aerial smash bonuses specific to each mace
  • Per-player session state kept in memory with no constant tick overhead


HUD System
  • Action bar: rarity color, mace name, combo count, momentum bar, skill cooldown
  • Last-hit damage tag with a 3-second fade
  • Boss bar can be overridden per mace (Reactor uses it for live charge display)
  • Refreshes on a configurable interval, not every server tick


Data Storage
  • MySQL via HikariCP: fully async load and save, synchronous flush on server shutdown
  • YAML flat-file for servers that do not run a database
  • Mode selected in config.yml, no code changes or restarts required


Per-Mace Configuration
  • Each mace has its own file under /maces/
  • Every value exposed: damage multipliers, stack caps, cooldowns, radii, durations
  • Particle type, color, count, offset and speed are all config-driven
  • Any mace can be disabled individually without touching the others


Multi-Language Support
  • 6 built-in languages: English, German, Spanish, French, Polish, Chinese
  • All messages use MiniMessage with full hex color and gradient support
  • Language switch is a single line in config.yml


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How MaceBorn Compares


FeatureMaceBornTypical Weapon Plugin
Weapon mechanics20 unique passive + skill + aerial systemsStat multipliers or generic enchantments
Per-player stateCombo, momentum, kill streak, mace-specific dataNone or a basic cooldown map
HUDAction bar + boss bar, damage fade, live updatesNone or a basic scoreboard line
ConfigurationFull YAML per mace, every value exposedSingle config.yml with a handful of options
Data persistenceAsync MySQL or YAML, safe shutdown flushFlat file only or no persistence
Multi-language6 languages, full MiniMessage supportHardcoded English messages


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Who This Is For


  • PvP servers Adds weapon variety without a full class system overhaul. Each mace is a different playstyle your players will debate and argue about.
  • Survival and SMP Gives rare mace drops real meaning. A Cataclysmic mace found in a dungeon chest should feel different. It does.
  • RPG and adventure servers Build character archetypes around which mace a player carries. The rarity system and per-mace permissions make it easy to gate access by class or progression tier.
  • Network owners Drop MaceBorn into any game mode running Paper 1.21 Single-command install, full reload support, no restarts needed for config changes.


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Technical Specs


ServerPaper 1.21, Java 21
DependenciesNone. MySQL is optional.
StorageMySQL via HikariCP or YAML flat-file
Languagesen_US, de_DE, es_ES, fr_FR, pl_PL, zh_CN
AnalyticsbStats, optional, toggle in config


Commands

CommandDescriptionPermission
/mace give Gives a mace directly to the specified playermaceborn.give
/mace listLists all registered maces with rarity and IDmaceborn.command
/mace info Shows details about a specific mace (cooldown, rarity)maceborn.command
/mace reloadReloads config, lang, and all mace YAML files livemaceborn.reload
/mace debugToggles debug mode (logged to console)maceborn.debug


Permissions

PermissionDescriptionDefault
maceborn.useAllows a player to use mace active skills (RMB)true
maceborn.commandAccess to /mace command (list, info)op
maceborn.giveGives a mace to any player via commandop
maceborn.reloadReloads plugin configuration without restartop
maceborn.debugToggles debug mode in console outputop
maceborn.bypass.cooldownBypasses skill cooldowns entirely (useful for testing)false


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Get MaceBorn

Your players are already fighting with maces.
Give them a reason to care which one they picked up.


20 archetypes. Every config value exposed. One plugin.

Download and have it running in under 5 minutes.

Questions? Ask in our Discord. Feature requests are reviewed.

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14.07.2026

Published

14.07.2026

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Supported Versions
1.21 - 1.21.11
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MaceBorn
MaceBorn