Community Block v1.0
Turn one block into a server-wide competition with live rankings, rewards & anti-AFK protection.
CommunityBlock
One block. The whole server. One shared goal.
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Shared Objective ◆ Live Standings ◆ Ranked Rewards ◆ Anti-AFK Verification ◆ Paper 1.21+
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What Is CommunityBlock?
One shared block. Most hits wins.
Players work together by hitting one block, while every hit is recorded for the player who made it. When the target is reached, the player with the most hits takes the top position and the configured rewards are distributed.
The block then enters its cooldown state, displays the remaining cooldown time and automatically starts a fresh round when the cooldown ends.
How a Round Works
◆ 1. Hit the Block
- Every hit adds to the shared round target and to that player's personal contribution.
- The active block remains in place and normal block drops are cancelled.
◆ 2. Climb the Live Standings
- The hologram updates as players contribute, making the current progress and leading players visible.
- If players tie, the one who reached that contribution first keeps the higher position.
◆ 3. Reach the Target and Finish the Round
- The final hit completes the shared objective, locks the standings and starts reward processing.
- Placement rewards and optional participation rewards are handled safely across ticks.
◆ 4. Cooldown, Then Restart
- The active block changes to its configured cooldown material and displays a live countdown.
- When the timer expires, contributions reset and a new round begins automatically.
Leaderboard and Rewards
Reward the leaders and recognize every contributor.
Create reward tiers for any finishing position, require a minimum contribution and configure separate prizes for players who helped complete the round.
◆ Money Rewards
- Deposit a different configured amount for each eligible placement.
◆ Flexible Reward Actions
- Run console commands with player, block, round, rank and hit placeholders.
◆ Reliable Item Delivery
- Queue item rewards for offline players or full inventories to claim later.
Fair in a Crowd
Anti-AFK based on attention, not movement.
Challenges arrive at random intervals and send reminders as the answer window closes.
◆ Options for Failed Verification
| Action | Result |
| Block | Stop scoring |
| Teleport | Move away |
| Kick | Disconnect |
Keep the objective clear even in a crowd.
Players inside the configured radius can be hidden from one another, keeping the community block visible and easy to click during busy rounds.
- Configure visibility separately for each block
- Choose the radius around the event
- Let staff bypass player hiding
- Keep scoring and access rules unchanged
Configuration and Control
◆ Any Block Type
- Vanilla, ItemsAdder and Oraxen active or cooldown blocks.
◆ Live Holograms
- Configurable lines, progress, countdown and top ten values.
◆ Block Protection
- Explosions, pistons, fluids, entities and placement.
◆ Predictable Hit Values
- The strongest eligible tool or permission multiplier sets the contribution for each hit, so bonuses never stack unexpectedly.
◆ Configuration Example
| Setting | Example |
| Target hits | 10,000 |
| Cooldown | 1 hour |
| Active block | minecraft:stone |
| Cooldown block | minecraft:bedrock |
| Player invisibility | Enabled |
| Invisibility radius | 5.0 blocks |
Commands
| Command | Description |
| /communityblock top <block> | View standings. |
| /communityblock claim | Collect queued items. |
| /communityblock status <id> | Read live state. |
| /communityblock create <id> | Create at the targeted block. |
| /communityblock validate [id] | Check definitions. |
| /communityblock rewards ... | Audit claims. |
One Block, a Complete Community Event
Live standings. Ranked rewards. Attention checks. Crowd-friendly visibility.
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Share & Earn
Share and earn part of the profits, an estimated €0.3 per product sale.

