Mystic Weapons - Next Level Combat v1.9.2

30+ Weapons | Your server deserves better combat.

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Compatibility

Minecraft: Java Edition 1.21 - 26.2
Platforms Paper

Changes


MysticWeapons

Update 1.9
Crash fixes, PvPManager support, and cleaner weapon defaults.

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Crash & Stability Fixes



  • Explosive Bow no longer crashes the server. Fixed an x not finite error on Paper 1.21 when knockback hit entities at the edge of the blast. Detonations are safe again.
  • Deep Cut and Gaping Wound no longer last forever. Deep Cut no longer refreshes while already active. Gaping Wound hit extensions are hard-capped (max-duration in daggers.yml).
  • Mark Bow mark extensions are capped. Repeated hits can still extend the mark, but only up to max-duration in bows.yml.
  • Safer knockback and tracking. Gravity Bow, Hook Blade, Shadow Sword, Aetherius Blade, and Elven Bow no longer risk NaN velocities or broken arrow speed after tracking.




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PvP Integrations



  • PvPManager support. Abilities now respect PvP toggle, newbie protection, and related rules when PvPManager is installed. Enable with integrations.pvpmanager.enabled: true in config.yml.
  • WorldGuard + PvPManager share one combat check. Player-vs-player ability hits go through both systems, so protected players stay protected.
  • More weapons respect no-PvP correctly. Includes Aetherius empowerment/runes, Shadow Sword smoke bomb, Tether Blade roots, Elven Bow arrow damage, and other passives that previously slipped through.




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Weapon Behavior



  • Freeze Bow and Gravity Bow. Cooldown only starts when something is actually affected. Empty block hits / no targets nearby no longer burn the cooldown.
  • Shadow Sword miss no longer sets cooldown. Missing the smoke bomb ray trace does not put the ability on cooldown.
  • Executioner cleans up on death and quit. Charge state is cleared properly so it cannot stick after dying or leaving.
  • Shield Bash, Item Stealer, and passive swords. Shield lock uses a real shield cooldown. Item Stealer takes 1 item per slot by default. Speed / Hunger / Energy / Potion passives have their own short cooldown so they do not fire every swing.
  • Null Bow silence and Mark Bow amplify. Silence blocks item use correctly. Mark amplifies damage from all sources while active.




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Defaults & Presentation



  • CustomModelData defaults to 0. Weapons use the normal vanilla look out of the box. No resource pack required. Set a CMD value in the weapon YAML if you use a custom pack.
  • Weapon names are consistent. Phantom Blade and Parry Blade no longer use bold names. All weapons use the same plain colored name style.
  • Clearer Gravity Bow feedback. When nothing is in range, the message explains that Gravity Bow pulls/pushes and does not shoot arrows.




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Upgrading from 1.8 to 1.9



Replace the JAR. Existing configs keep working.

Recommended: update weapons/*.yml from the JAR (or delete those files once so they regenerate) to get custom-model- 0, max-duration for Wound/Mark, and passive-cooldown keys.

Add this to config.yml if missing:

integrations:
  pvpmanager:
    enabled: true

Old items already in inventories keep their old CustomModelData. Give fresh items with /mw give after updating.


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MysticWeapons 1.9.0 | Paper 1.21 - 26.2 | Java 21

 

Dependencies

MysticWeapons.jar 241.17 KB
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06.07.2026

Published

13.09.2026

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Supported software
Supported Versions
1.21 - 26.2
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Mystic Weapons - Next Level Combat
Mystic Weapons - Next Level Combat