zEvolutiveTools | Tools That Evolve 1.0.2

Every tool earns currency to unlock enchants, effects, and quests, all saved on the item.

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Compatible with Minecraft 1.18 - 26.2
zEvolutiveTools 1.0.2
Enchant names now stick on reload, and every vanilla enchant ships pre-translated in all 10 languages.

✨ What's New

Every vanilla enchant now ships with a built-in name in all 10 languages, so you no longer have to type them in by hand. Smite, Fire Aspect, Sweeping Edge, Bane of Arthropods, and the rest all show translated out of the box. This is also the first official release, the version is now 1.0.1 and up, instead of 1.0.0-x.


🔧 Fixed

Enchant names you add to enchant-names in your language file used to get wiped on reload, so an added enchant showed in English (for example Fire Aspect instead of Aura de feu). They stay now.


📥 What To Do

  1. Drop in the new jar and restart.
  2. To pull the full built-in list into an existing server (French example): open lang/fr_fr.yml, delete the whole enchant-names: block, then run /et reload. The plugin writes the complete French list back in. (A brand new server already has it.)
  3. Prefer to keep your file as is? Add a line under enchant-names for any enchant you use, like FIRE_ASPECT: "Aura de feu". Those stick too.
    ⚠️ Heads Up
    • An enchant with no line in enchant-names still falls back to a plain English name (FIRE_ASPECT becomes "Fire Aspect"). Every vanilla one now has a line, so this only happens for custom or modded enchants.
    • Use real MC enchant keys (SHARPNESS, SMITE, LOOTING, FIRE_ASPECT, SWEEPING_EDGE, BANE_OF_ARTHROPODS...).

    📋 Version Breakdown
    Version Focus
    1.0.2 Every vanilla enchant ships pre-translated in all 10 languages, no manual entry needed.
    1.0.1 First official release. Added enchant names now stick on reload instead of being wiped.

    Earn. Upgrade. Evolve.

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Compatible with Minecraft 1.18 - 26.2
zEvolutiveTools 1.0.0-6
Custom enchants now persist on reload

🔧 Fixed

Custom enchants added to a tool file were getting wiped on reload, so only the built-in ones (like Sharpness and Looting) showed up. Enchants you add to a tool now stay put, and appear in the menu and lore.


📥 What To Do

  1. Drop in the new jar and restart.
  2. Re-add your enchants to sword.yml (they were already wiped from the file), then run /et reload. They'll stick now and show in the menu and lore.
    ⚠️ Heads Up
    • Use real enchant names only (Sharpness, Smite, Looting, Fire_Aspect, Sweeping_Edge, and so on). A made-up name will show in the menu but won't actually do anything.
    • Check your cost-curve values. It's one number per level, the price for that level. Make sure they're set to real prices (low values like 6 to 9 mean those levels cost almost nothing).

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Compatible with Minecraft 1.18 - 26.2

latest

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20.06.2026

Published

24.06.2026

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zEvolutiveTools | Tools That Evolve
zEvolutiveTools | Tools That Evolve