ARM WRESTLING [1.12-26.1.2] + Free Resource Pack 2.0.5
6 GameModes | Leaderboard | Background music | MySQL



The plugin adds a new game - Arm Wrestling.
To get a table - enter the command /wretling table .
Having placed the table, you can start participating in the game against another player.
After 5 seconds, the game starts and one of three inventories opens. You need to click faster than another player to score points. Whoever scores a critical number of points faster than another player wins.
The bossbar or actionbar will help you find out your points during the game
FEATURES
⭕ Play 1 vs 1 for money or items or for nothing.
⭕ 6 game modes: Random clicks, Lamps, Snake, Accretion, Fading, Side clicks
⭕ Works with and without resource pack. You can add your own pack here.
⭕ Resource pack included. For Itemsadder, Oraxen, Nexo and default installation.
⭕ Extra wide settings! All messages and values configuratable. You can adjust table material, texture, placeholders, fireworks, messages, discord messages, titles, bossbar, actionbar and music for it.
⭕ Background music! You can listen .nbs or even .ogg (.mp3 converted to .ogg) files in the game! It can be even song from Playboi Carti, Michael Jackson or any another author. You need Boombox plugin.
⭕ Folia support.
⭕ DiscordSRV support.
⭕ Ability to rename the command from /wrestling to /games for example.
⭕ AntiClicker.
⭕ SQLite and MySQL storages.
⭕ Logs. You can see who played with whom at what time and who won. /wrestling logs
⭕ Player statistics at the start of the game.
⭕ PlaceholderAPI placeholders.
⭕ The players stand around the table opposite each other.
⭕ You can create your own game menu design.
⭕ 6 game modes: Random clicks, Lamps, Snake, Accretion, Fading, Side clicks
⭕ Works with and without resource pack. You can add your own pack here.
⭕ Resource pack included. For Itemsadder, Oraxen, Nexo and default installation.
⭕ Extra wide settings! All messages and values configuratable. You can adjust table material, texture, placeholders, fireworks, messages, discord messages, titles, bossbar, actionbar and music for it.
⭕ Background music! You can listen .nbs or even .ogg (.mp3 converted to .ogg) files in the game! It can be even song from Playboi Carti, Michael Jackson or any another author. You need Boombox plugin.
⭕ Folia support.
⭕ DiscordSRV support.
⭕ Ability to rename the command from /wrestling to /games for example.
⭕ AntiClicker.
⭕ SQLite and MySQL storages.
⭕ Logs. You can see who played with whom at what time and who won. /wrestling logs
⭕ Player statistics at the start of the game.
⭕ PlaceholderAPI placeholders.
⭕ The players stand around the table opposite each other.
⭕ You can create your own game menu design.
⭕ Beautiful animation at the end of the game and the winner/loser inscription
=== PLACEHOLDERS ===
%wrestling_games_played%
%wrestling_victories%
%wrestling_defeats%
%wrestling_games_played_top_name_<place>%
%wrestling_games_played_top_score_<place>%
%wrestling_victories_top_name_<place>%
%wrestling_victories_top_score_<place>%
%wrestling_defeats_top_name_<place>%
%wrestling_defeats_top_score_<place>%
permissions:
wrestling.*:
description: All plugin permissions
wrestling.table:
description: Permission to place arm wrestling tables
wrestling.create:
description: Permission to create/delete and place arm wrestling tables
wrestling.create.player:
description: Permission to create/delete and place arm wrestling tables to another player
wrestling.play:
description: Permission to play on arm wrestling tables
wrestling.logs:
description: Allows the player to check all logs
# ╔═════════════════════════════════════════════════════════════════════════════════════════╗
# ║ ║
# ║ ░█████╗░██████╗░███╗░░░███╗ ║
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# ║ ███████║██████╔╝██╔████╔██║ ║
# ║ ██╔══██║██╔══██╗██║╚██╔╝██║ ║
# ║ ██║░░██║██║░░██║██║░╚═╝░██║ ║
# ║ ╚═╝░░╚═╝╚═╝░░╚═╝╚═╝░░░░░╚═╝ ║
# ║ ║
# ║ ░██╗░░░░░░░██╗██████╗░███████╗░██████╗████████╗██╗░░░░░██╗███╗░░██╗░██████╗░ ║
# ║ ░██║░░██╗░░██║██╔══██╗██╔════╝██╔════╝╚══██╔══╝██║░░░░░██║████╗░██║██╔════╝░ ║
# ║ ░╚██╗████╗██╔╝██████╔╝█████╗░░╚█████╗░░░░██║░░░██║░░░░░██║██╔██╗██║██║░░██╗░ ║
# ║ ░░████╔═████║░██╔══██╗██╔══╝░░░╚═══██╗░░░██║░░░██║░░░░░██║██║╚████║██║░░╚██╗ ║
# ║ ░░╚██╔╝░╚██╔╝░██║░░██║███████╗██████╔╝░░░██║░░░███████╗██║██║░╚███║╚██████╔╝ ║
# ║ ░░░╚═╝░░░╚═╝░░╚═╝░░╚═╝╚══════╝╚═════╝░░░░╚═╝░░░╚══════╝╚═╝╚═╝░░╚══╝░╚═════╝░ ║
# ║ ║
# ║ HELLO, THIS IS A PREMIUM PLUGIN FOR MINECRAFT! ║
# ║ Author - MyShimado. For all questions in the discord. ║
# ║ ║
# ║ [ PLUGIN / PLACEHOLDERS / PERMISSIONS] ║
# ║ https://builtbybit.com/resources/arm-wrestling.56510/ ║
# ║ https://polymart.org/resource/arm-wrestling-1-12-1-21-4.6970 ║
# ║ https://www.spigotmc.org/members/myshimado.1240004/ ║
# ║ ║
# ║ [ DISCORD ] ║
# ║ https://discord.com/invite/ahDTQRX6Fb ║
# ║ ║
# ║ !!! TITLE SHOULD BE UNIQUE FOR EACH GUI, AND NOT ' ' !!! ║
# ╚═════════════════════════════════════════════════════════════════════════════════════════╝
# ➥ DO NOT CHANGE! THIS IS UPDATE CONTROL
Version: 2.0
# ╔════════════════════════════════════════════════════════════════════════╗
# ║ BASIC GENERAL SETTINGS ║
# ║ Languages: en, ru, de, fr, it, es, pl, ua, ch, cz, pt, ko, nl ║
# ║ It will install new language file after reload! ║
# ╚════════════════════════════════════════════════════════════════════════╝
Language: 'en'
# ➥ For example: from 1307500.55 to 1,307,500.55
Currency format enabled: true
# ➥ This is the name for the main command. You can specify several of them. It will be /armwrestling help or /wrestling help
# ➥ You need to restart the server or enter "/reload confirm" to implement it!
Command aliases:
- 'armwrestling'
- 'wrestling'
# ➥ Records information on how much a player won/lost.
# After reaching 1000 values, old data is overwritten by new ones.
Use game logs: true
Maximum number of log entries: 1000
# ╔════════════════════════════════════════════════════════════════════════╗
# ║ RESOURCE PACK SETTINGS ║
# ║ You need the resource pack itself to work! ║
# ║ It will change many of the required fields in your config. ║
# ║ After restart this option will disappear! ║
# ╚════════════════════════════════════════════════════════════════════════╝
Developers resource pack enabled: false
# ➥ Removes and adds table textures after restart. Needed if textures were accidentally removed.
# Disable this function if it is not needed, or tables are duplicated!
Update textures after restart (custom model data): false
# ╔════════════════════════════════════════════════════════════════════════╗
# ║ MYSQL DATABASE ║
# ║ By default, the plugin saves all information in .yml and SQLite. ║
# ╚════════════════════════════════════════════════════════════════════════╝
MySQL enabled: false
MySQL database:
host: localhost
port: 3306
database: db
user: username
password: password
# ╔════════════════════════════════════════════════════════════════════════╗
# ║ ECONOMY ║
# ║ You can set as chips: MONEY, ITEMS (for example: diamonds) ║
# ║ 1) If you set money, then the bet will be taken in digital currency, ║
# ║ for example from the Vault wallet / PlayerPoints / Voting plugin! ║
# ║ 2) If you set the items, you will be able to bet any items. ║
# ║ You can bet any items: SAND, STICK, DIAMOND or set item for the ║
# ║ the bet by taking it in the main hand and entering the command: ║
# ║ /wrestling set bet ║
# ║ In this case, players will be able to place only this item. ║
# ╚════════════════════════════════════════════════════════════════════════╝
# ➥ NONE, MONEY, ITEMS
What will be used as bet: 'MONEY'
# ➥ If you have CoinsEngine with Vault, you can specify the currency.
CoinsEngine currency id: 'money'
# ╔════════════════════════════════════════════════════════════════════════╗
# ║ DISCORD SETTINGS ║
# ║ You can set up discord messages to be send when a player win or lose ║
# ║ For this you need a plugin - DiscordSRV ║
# ╚════════════════════════════════════════════════════════════════════════╝
Use DiscordSRV: false
# ➥ Open DiscordSRV config and find "Channels".
# Add your channel integer id there with the name "armwrestling" in the DiscordSRV config.
# It should be looks like that: Channels: {"global": "7231843381385#####", "armwrestling": "your channel id"}
DiscordSRV channel: 'armwrestling'
# ╔════════════════════════════════════════════════════════════════════════╗
# ║ ARM WRESTLING TABLE ║
# ╚════════════════════════════════════════════════════════════════════════╝
# ➥ You can create more variations of tables with different characteristics.
Tables:
Table_1: # Any custom ID
material: 'BARREL'
custom-model- 0
material-to-place: 'BARREL'
player-spot-material: 'RED_CONCRETE'
start-price: 100.0
victory:
animation:
enabled: true
material: '3b7891745686511d539aad92ba3037b025abaddb9e2ee6e59c79977a717a4f9b'
custom-model- 0
fireworks: true
bossbar:
player: true
all: false
settings:
color: 'YELLOW'
style: 'SOLID'
duration: 40
title:
player: true
all: false
timings:
fade-in: 5
stay: 60
fade-out: 5
message-to:
player: true
all: false
discord: false
commands:
execute-only-commands: false
# ➥ Placeholders: %player_name%, %player_uuid%, %scenario%, %bet_price%, %prize%, %bet_price_rounded%, %prize_rounded%
commands: []
music: 'victory'
defeat:
animation:
enabled: true
material: '732fe121a63eaabd99ced6d1acc91798652d1ee8084d2f9127d8a315cad5ce4'
custom-model- 0
bossbar:
player: true
all: false
settings:
color: 'RED'
style: 'SOLID'
duration: 40
title:
player: true
all: false
timings:
fade-in: 5
stay: 60
fade-out: 5
message-to:
player: true
all: false
discord: false
commands:
execute-only-commands: false
# ➥ Placeholders: %player_name%, %player_uuid%, %scenario%, %bet_price%, %prize%, %bet_price_rounded%, %prize_rounded%
commands: []
music: 'defeat'
use-pre-start-title: true
pre-start-time-in-seconds: 5
use-stands-to-display-info: true
use-action-bar: false
boss-bar:
enabled: true
bar-color: 'RED'
bar-style: 'SOLID'
music:
- 'background_1'
- 'background_2'
- 'background_3'
- 'background_4'
# ╔════════════════════════════════════════════════════════════════════════╗
# ║ BACKGROUND MUSIC (OPTIONAL) ║
# ║ While playing in different modes, you can listen to custom melodies. ║
# ║ These can be .nbs files, or, if you have a resource pack, even ║
# ║ ogg s any music can be listened to right in the game! ║
# ║ You need the BoomBox plugin to work: ║
# ║ https://builtbybit.com/resources/boombox-music-plugin.44003/ ║
# ╚════════════════════════════════════════════════════════════════════════╝
# ➥ READ CAREFULLY! Works only with BoomBox plugin!
# You can use the IDs of these songs to set the playback sound for example: background, victory, defeat, etc.
#
# You can specify 2 types of songs: .nbs and .ogg format!
#
# 1)For .NBS songs:
# To do this, you need to specify the name of the file in the "Music" folder.
# The file name must be without spaces, .nbs in the end and not too long!
# Set -> filename: main_gui
#
# 2)For .OGG songs (YOU NEED TO HAVE A RESOURCE PACK):
# The full name of the song that you will need to specify can be found by entering the /playsound <song name> command
# in the game, and you will be given a list of where you need to find this song!
# And enter the song duration in seconds!
# Set -> sound: 'minecraft:music_disc.rip'
# Set -> duration: 192
Music songs:
victory: # Any custom ID without gaps or special chars
filename: 'victory'
defeat:
filename: 'defeat'
background_1:
filename: 'background_1'
background_2:
filename: 'background_2'
background_3:
filename: 'background_3'
background_4:
filename: 'background_4'
# rip: # Custom ogg song
# sound: 'minecraft:music_disc.rip'
# duration: 192
# ╔════════════════════════════════════════════════════════════════════════╗
# ║ CLICK HANDLERS (SCENARIOS) ║
# ║ The gameplay involves quick clicks on different objects. ║
# ║ Below you can choose one of the scenarios for how the game will play ║
# ║ out. RANDOM - is a random game every time. ║
# ╚════════════════════════════════════════════════════════════════════════╝
# ➥ RANDOM. Random game every time from this list of 6 games.
# ➥ RANDOM_CLICKS. GUI, where 1 button will appear in different places and you will need to click. Once clicked, the button appears in a different location. The player must press the buttons faster than the opponent.
# ➥ SNAKE. 1 button will appear next to the previous one: either top, bottom, left, right. The player must press the buttons faster than the opponent.
# ➥ LAMPS. There are many lamps on the field that will randomly light up one by one. The player must press the buttons faster than the opponent.
# ➥ ACCRETION. The buttons increase in number until they occupy all the cells. The player must press the buttons faster than the opponent.
# ➥ FADING. The button appears for a while in one place, and then disappears and changes position. The player must press the buttons faster than the opponent.
# ➥ SIDE_CLICK. Same as RANDOM_CLICKS, but you can also see your opponent's cells. The player must press the buttons faster than the opponent.
# You can set 1 or more types
Click handler: ['RANDOM']
# If the number of clicks is exceeded, the player will lose for being suspected of being an auto-clicker.
Max clicks per second: 5
Scenarios:
RANDOM_CLICKS:
gui-size: 6
clicks-to-win: 10
max-game-duration-in-seconds: 300
buttons:
slots: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53]
material: 'LIME_CONCRETE'
custom-model- 0
empty-slots: # Slot: ['Material', 'Title', ['Lore Line1', 'Lore Line2'], Glowing(true/false), Custom model data]
0: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
1: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
2: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
3: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
9: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
10: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
11: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
12: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
18: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
19: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
20: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
21: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
27: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
28: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
29: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
30: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
36: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
37: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
38: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
39: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
45: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
46: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
47: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
48: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
4: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
13: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
22: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
31: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
40: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
49: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
5: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
6: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
7: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
8: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
14: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
15: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
16: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
17: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
23: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
24: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
25: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
26: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
32: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
33: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
34: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
35: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
41: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
42: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
43: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
44: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
50: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
51: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
52: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
53: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
SNAKE:
gui-size: 6
clicks-to-win: 10
max-game-duration-in-seconds: 300
buttons:
slots: [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53]
next:
material: 'GRAY_CONCRETE'
custom-model- 0
active:
material: 'LIME_CONCRETE'
custom-model- 0
empty-slots: # Slot: ['Material', 'Title', ['Lore Line1', 'Lore Line2'], Glowing(true/false), Custom model data]
0: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
1: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
2: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
3: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
9: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
10: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
11: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
12: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
18: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
19: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
20: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
21: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
27: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
28: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
29: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
30: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
36: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
37: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
38: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
39: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
45: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
46: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
47: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
48: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
4: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
13: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
22: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
31: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
40: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
49: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
5: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
6: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
7: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
8: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
14: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
15: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
16: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
17: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
23: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
24: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
25: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
26: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
32: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
33: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
34: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
35: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
41: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
42: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
43: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
44: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
50: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
51: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
52: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
53: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
LAMPS:
gui-size: 6
clicks-to-win: 10
delay-between-blinks-in-ticks: 20
max-game-duration-in-seconds: 300
buttons:
slots: [10, 11, 12, 13, 15, 16, 19, 22, 25, 28, 31, 34, 37, 38, 40, 41, 42, 43]
inactive:
material: 'RED_CONCRETE'
custom-model- 0
active:
material: 'LIME_CONCRETE'
custom-model- 0
empty-slots: # Slot: ['Material', 'Title', ['Lore Line1', 'Lore Line2'], Glowing(true/false), Custom model data]
0: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
1: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
2: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
3: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
9: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
10: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
11: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
12: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
18: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
19: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
20: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
21: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
27: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
28: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
29: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
30: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
36: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
37: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
38: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
39: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
45: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
46: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
47: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
48: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
4: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
13: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
22: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
31: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
40: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
49: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
5: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
6: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
7: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
8: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
14: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
15: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
16: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
17: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
23: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
24: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
25: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
26: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
32: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
33: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
34: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
35: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
41: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
42: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
43: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
44: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
50: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
51: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
52: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
53: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
ACCRETION:
gui-size: 6
clicks-to-win: 10
time-to-spawn-in-ticks: 8
max-game-duration-in-seconds: 300
buttons:
slots: [10, 11, 12, 13, 14, 15, 16, 19, 20, 21, 22, 23, 24, 25, 28, 29, 30, 31, 32, 33, 34, 37, 38, 39, 40, 41, 42, 43]
material: 'LIME_CONCRETE'
custom-model- 0
empty-slots: # Slot: ['Material', 'Title', ['Lore Line1', 'Lore Line2'], Glowing(true/false), Custom model data]
0: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
1: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
2: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
3: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
9: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
10: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
11: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
12: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
18: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
19: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
20: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
21: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
27: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
28: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
29: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
30: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
36: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
37: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
38: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
39: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
45: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
46: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
47: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
48: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
4: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
13: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
22: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
31: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
40: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
49: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
5: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
6: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
7: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
8: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
14: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
15: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
16: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
17: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
23: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
24: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
25: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
26: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
32: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
33: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
34: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
35: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
41: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
42: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
43: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
44: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
50: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
51: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
52: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
53: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
FADING:
gui-size: 6
clicks-to-win: 10
point-lifetime-in-ticks: 15
max-game-duration-in-seconds: 300
buttons:
slots: [10, 11, 12, 13, 14, 15, 16, 19, 20, 21, 22, 23, 24, 25, 28, 29, 30, 31, 32, 33, 34, 37, 38, 39, 40, 41, 42, 43]
material: 'LIME_CONCRETE'
custom-model- 0
empty-slots: # Slot: ['Material', 'Title', ['Lore Line1', 'Lore Line2'], Glowing(true/false), Custom model data]
0: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
1: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
2: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
3: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
9: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
10: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
11: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
12: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
18: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
19: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
20: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
21: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
27: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
28: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
29: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
30: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
36: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
37: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
38: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
39: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
45: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
46: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
47: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
48: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
4: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
13: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
22: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
31: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
40: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
49: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
5: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
6: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
7: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
8: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
14: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
15: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
16: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
17: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
23: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
24: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
25: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
26: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
32: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
33: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
34: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
35: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
41: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
42: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
43: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
44: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
50: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
51: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
52: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
53: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
SIDE_CLICK:
gui-size: 6
clicks-to-win: 10
max-game-duration-in-seconds: 300
buttons:
slots:
player-1: [0, 1, 2, 3, 9, 10, 11, 12, 18, 19, 20, 21, 27, 28, 29, 30, 36, 37, 38, 39, 45, 46, 47, 48]
player-2: [5, 6, 7, 8, 14, 15, 16, 17, 23, 24, 25, 26, 32, 33, 34, 35, 41, 42, 43, 44, 50, 51, 52, 53]
opponent:
material: 'RED_CONCRETE'
custom-model- 0
you:
material: 'LIME_CONCRETE'
custom-model- 0
empty-slots: # Slot: ['Material', 'Title', ['Lore Line1', 'Lore Line2'], Glowing(true/false), Custom model data]
0: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
1: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
2: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
3: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
9: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
10: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
11: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
12: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
18: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
19: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
20: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
21: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
27: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
28: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
29: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
30: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
36: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
37: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
38: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
39: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
45: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
46: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
47: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
48: ['BLACK_STAINED_GLASS_PANE', ' ', [], false, 0]
4: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
13: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
22: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
31: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
40: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
49: ['WHITE_STAINED_GLASS_PANE', ' ', [], false, 0]
5: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
6: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
7: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
8: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
14: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
15: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
16: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
17: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
23: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
24: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
25: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
26: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
32: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
33: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
34: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
35: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
41: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
42: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
43: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
44: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
50: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
51: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
52: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
53: ['RED_STAINED_GLASS_PANE', ' ', [], false, 0]
Product Info
Statistics
38
Views
0
Purchases
0
Downloads
583.91 KB
File size
29.05.2026
Published
29.05.2026
Updated
Info
Server type
Supported Versions
1.12 - 26.1.2
