SunLight 3.17.0
A modern, lightweight, all-in-one core solution featuring the essential tools every server needs.
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SunLight is a modern, lightweight, all-in-one core solution featuring the essential tools every server needs.
It includes 26 fully optional and customizable modules, allowing you to select only what your server actually requires!
![[IMG]](https://nightexpressdev.com/sunlight/img/afk.png)
![[IMG]](https://nightexpressdev.com/sunlight/img/bans.png)
![[IMG]](https://nightexpressdev.com/sunlight/img/chat.png)
![[IMG]](https://nightexpressdev.com/sunlight/img/tags.png)
CORE FEATURES:
- Database Support: Works with SQLite and MySQL.
- Modularity: Toggle any feature on/off with ease.
- Lightweight: Only pure original code.
- Highly Customizable: Change commands, GUI layouts, and edit every single piece of text.
- Command Cooldowns: Set cooldown for any SunLight command.
- Offline Data Support: Use almost any command on players, even if offline.
- MiniMessage Support: Use all tags and text components almost anywhere.
- PlaceholderAPI Support: Use placeholders almost anywhere.
MODULES:
- AFK: Track and control inactive online players with status bar indicators, rank-based auto-kicks, and custom commands on AFK mode changes.
- Back Location: Provides "Previous" and "Death" return points with expiration timers, world blacklists, and one-time use options.
- Bans: A comprehensive punishment system (Ban, Mute, Kick, Warn) featuring cross-server DB syncing, role priority, alt-account detection, and history GUIs.
- Chat: Advanced chat management with multi-channel (radius/world) settings, auto-moderation (anti-flood/caps), mentions, item showcases, and social spy.
- Death Messages: Customizable death notifications based on damage or killer type with randomization support.
- Essential: Provides ~35 core utility commands including flight, healing, feeding, teleportation, XP management, world/weather control, and more.
- Extras: Adds immersive mechanics like sitting on furniture (chairs/slabs), automatic chest sorting, and block physics for explosions.
- Greetings: Customize rank-based join and quit messages with priority system.
- Homes: Allows players to set home points via commands or beds, featuring GUIs, guest/invite systems, and rank-based home limits.
- Inventories: View and edit online/offline player inventories and Ender Chests, and access workstations like Anvils or Looms from anywhere!
- Items: Modify and obtain in-game items. Edit item data in hand, including durability, model data, stack sizes, name/lore, and more!
- Kits: Create unlimited item sets with a GUI editor, kit previews, cooldowns, and claim costs.
- Nametags: Configure packet-based, client-side nametags with rank-based prefixes, suffixes, and colors.
- Nerf Phantoms: Control Phantom behavior by disabling spawns, modifying damage/HP, or allowing players to personally reset their insomnia timer.
- Player Warps: Allow players to create warps with categories, featured slots, top used warps, and more!
- Player Teleports: A player-to-player teleport request system with customizable timeouts and a toggle to block incoming requests.
- Random Teleport: Randomly teleports players within world-specific coordinates, featuring chunk safety checks and automatic world redirection.
- Scheduler: Create custom server tasks that run in the background at specific times/intervals!
- Scoreboard: Displays a side-panel information board with multiple templates, update intervals, and rank/world-specific visibility.
- Spawns: Create unlimited spawn points with rank-based auto-teleportation on join or respawn and a GUI editor.
- TAB: Customize the player list with automatic rank sorting, refresh intervals, and world-specific formatting.
- Texts: Maps the contents of text files to unique custom commands with MiniMessage and PlaceholderAPI support.
- Vanish: Hide yourself from others with a status-persisting logout feature and a Boss Bar indicator.
- Warm Ups: Add preparation timers to teleports (Home, Spawn, RTP, etc.) with Boss Bar progress and movement/damage cancellation.
- Warps: Create public fast-travel points with access requirements based on permissions and money costs.
- Worlds: Create unlimited custom worlds with dynamic loading, GUI GameRule editing, and per-world inventory separation.