zCollections | Collections & Rewards 1.5.2
A customizable collection system. Gather, discover, progress through tiers, and earn rewards.
1.5.2
LatestCompatibility
Changes
Modded mobs and items track on their own, collections can hold subcategories, and island level rewards can be put behind a membership wait.
🎣 Modded Mobs, Ores and Fish
A resource can now track a modded mob or item instead of a vanilla one, through MythicMobs for mobs and ItemsAdder for blocks and items.
This fixes modded content that shares a vanilla type underneath. A MythicMobs mob that is secretly a pig used to count for the pig collection as well, so killing it fed both. Now it only counts for the resource you set up for it, and killing a real pig only counts for the vanilla one. Same for ItemsAdder ores, wood and fish.
Use mythicmobs-types for mobs and itemsadder-ids for blocks and items. Both plugins are optional, and without them nothing changes.
📁 Subcategories
A collection can hold a group inside it now, so Fishing can contain a Pirate Dimension Fish group, each fish inside it with its own counter, tiers and rewards.
- The group shows as a greyed out locked icon until a player catches one of its items, then it opens normally
- Each entry inside unlocks on its own, and the rest stay locked
- Back buttons walk the whole way out: a tier menu goes to the group, the group goes to the collection
- Works the same in Mining, Farming and Hunting, with
mythicmobs-typesin place ofitemsadder-idsfor mobs
A ready to copy example is in the categories.yml header comment.
🖼 ItemsAdder Icons
Menu icons can be ItemsAdder items, so players see the real custom fish, ore or crop model instead of a plain vanilla stand in. Put itemsadder: 'namespace:item' next to a resource's material. Custom model data numbers work as icons too.
A wrong id falls back to the plain material and logs one warning, and without ItemsAdder everything looks as it did before.
🏝 Island Membership Lock
Island level rewards can now be held behind a stay on the same island, so nobody hops onto a high level island, claims everything and leaves.
- Until the wait is done, the island level collection is not discovered at all and nothing in it can be claimed
- Changing island, or having none, starts the clock again from zero. Every new island needs its own full wait, even for a player who has claimed tiers before
- Once the wait is done the reached tiers unlock for good, and can be claimed later even after leaving
- Claimed tiers stay claimed forever, so a player who claimed level 5 on one island can never claim level 5 again on another
- On a new island with a higher level, only the extra tiers wait out that island's own clock
/collection island <player>shows the island the plugin sees and how long the player has been on it
Turning it on: add island-membership: 48h to your island level resource in categories.yml, right under material:, then run /collection reload. It is off until you do.
The plugin reads which island a player is on from island.placeholder in config.yml, which defaults to SuperiorSkyblock2's %superior_island_uuid%. Every player's clock starts the first time the plugin sees them after the update, so everyone waits once.
📦 Upgrading
Stop the server, replace the jar in plugins/ with zCollections-1.5.2.jar, start it again. Progress carries over with no reset, and config.yml, menus.yml and the language files update themselves while keeping your edits. categories.yml is never touched.
📋 Version Breakdown
| Version | Focus |
1.5.2 |
The wait now gates discovery of the island level collection, not just claiming, and every new island needs its own full wait. |
1.5.1 |
Joining a high level island no longer unlocks the collection straight away. |
1.5.0 |
The island membership lock, with claimed tiers staying claimed across islands. |
1.4.0 |
Subcategories inside a collection, and ItemsAdder items or custom model data as menu icons. |
1.3.0 |
MythicMobs and ItemsAdder tracking, so modded content stops counting toward the vanilla type it is built on. |
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