ManyOrbs - Crops | Effects | Commands & More! 1.6.0
Create your own orb for you and your players!
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Compatible with Minecraft 1.18 - 26.2
Orb Holograms Update

- Added Hologram lines to the orb configuration. Requires DecentHolograms to use. In settings.yml, set Global.Use-DecentHolograms to true to enable it.
- Just add a "hologram" and (optional) hologram-height text list in the orb config. Example:
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#Holograms lines, if any, otherwise leave it empty: #hologram: [] hologram: - "&e&lPermanent Farming Orb." - " " - "&7Area: &e%aoe%" - "&7Next Action In: &e%nextAction%s" #You'll need to change this value if you want the hologram to be placed just above the Orb's name. The Orb name is not an Hologram. #Recommended value for 5 lines is 3.085 and 4 lines 2.72. You can modify this, use /orbs reload and then replace the orbs to test the values. hologram-height: 2.72
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- Default config will have this by default now in some orbs.
- All hologram lines will contain the same placeholders as the lore placeholder, with the addition of %remaining%
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hologram: - "&a&lSpeed & Luck Boost" - " " - "&7Remaining: &e%remaining%s" hologram-height: 2.38
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- Just add a "hologram" and (optional) hologram-height text list in the orb config. Example:
- All orbs but Dropped can have holograms. Dropped orbs can execute a lot of actions and the display name already shows all the necessary information, so they do not have holograms.
- The holograms are not stored anywhere, they are all loaded from config, so you can turn them on/off anytime without any problems.
- Fixed default tree orb type.
A lot of changes behind this one, please report any issues via Private Message if possible.
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Compatible with Minecraft 1.18 - 26.2
Added a new orb type: Trees

This orb can plant a SAPLING or GENERATE a full-grown tree, you can change that in the orb configuration, example:
oak:
type: trees
name: "&a&lOak Tree Orb"
tree: OAK #Check the types here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/TreeType.html
mode: SAPLING #Two Modes: SAPLING or GENERATE. SAPLING will only plant a sapling. GENERATE will generate a full-grown tree.
amount: 1 #Multiple trees can be planted or generated at once!
lore:
- "&7Area: &e%aoe%"
- "&7Duration: &a%duration%s"
- "&7Cooldown: &c%cooldown%s"
- "&7Plant Delay: &a%delay%s"
- "&7Amount: &a%amount%"
- " "
- "&7Price: &a%price%"
price: 0
permission: ""
aoe: 10
duration: -1
ownedByServer: true
rotate-only: true
spawn-particles: true
particles: HAPPY_VILLAGER
cache-update-delay: -1
effect-delay: 160
cooldown: 0
head: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvOTdiMjQ1ZjNmMTUwYmE2MjE2NzU5MTZhMjlkMDA2OTA5OTBkZGQ4ZGU2MDMyOTNkZDJmNWY4MDA3MGEyOTA4In19fQ=="
This orb has a special use case for the effect-delay, the time set here is the minimum cooldown for it, but it can take longer because it will attempt to look for valid blocks for a specific period of time until it can plant or generate something.
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