zDailyQuests | Per-Player Quests v1.1.0

Every player gets 5 random daily quests on their own 24-hour timer, with rewards and an all-5 bonus.

zDailyQuests | Per-Player Quests
๐Ÿ“… zDailyQuests
Every player gets 5 random daily quests on their own 24-hour timer, with rewards and an all-5 bonus.
By @zArrowTan, part of Arrow Plugins.





๐Ÿ“‹ Overview

zDailyQuests gives every player their own rotating daily quest board. Each player is handed 5 random quests from your pool, tracks them through normal gameplay, and earns a reward for each one, plus a bonus for finishing all five. The 24-hour timer is per player and starts when their set is assigned, so there's no global midnight reset, everyone gets a fair full day no matter when they log in. Quests are plain YAML files you drop into a folder, so building your own quest pool needs no coding at all.


The daily quest menu, /dq

๐Ÿงฉ Dependencies

  • TheAPI (required) must be installed separately, or the plugin will not enable. Get it here
  • PlaceholderAPI (optional) for placeholder support. Get it here

๐Ÿ”„ How It Works

  • 5 random quests per player: each player gets their own set drawn from your pool, with no duplicates in a set
  • Per-player 24-hour timer: it starts when the set is assigned, not at a global midnight, so login time never matters
  • Live progress: quests advance through normal play, killing, mining, fishing, crafting, and so on
  • Per-quest rewards + an all-5 bonus: finishing a quest pays its own reward, and clearing all five pays a one-time bonus
  • Fresh set on reset: when the timer runs out, unfinished quests clear and a new random five is dealt, avoiding an exact repeat of the last set where the pool allows




The time left before the next reset


The all-5 completion bonus

๐ŸŽฏ Build Any Quest You Want

Every quest is a YAML file with its own name, icon, lore, objective, target, and reward. Drop a file into the quests folder and it's live, no code, no restart beyond a reload. The engine supports a huge range of objective types:

  • Blocks & items: break, place, craft, pick up, consume, cook, enchant, fish, farm, launch projectiles, or hold a set amount in your inventory
  • Entities: kill (mobs, animals, or players for PvP), breed, tame, or shear (with an optional wool-colour lock)
  • Activity: earn XP points or levels, deal damage, walk a distance, stay online for a playtime goal, milk a cow, carve a pumpkin, or even die (a fun troll option)
  • Locations & trades: reach a spot in the world, or trade with a villager (lockable to a profession and level)



Each objective can target a specific type, a list of types (any one counts), or "any" of that action, so a Break quest can want diamond ore specifically or any block at all.


Bruiser, deal damage


Scavenger, break blocks


Tourist, place blocks


Hard Luck, fishing


Gone Fishing, catch fish


Diamond Hands, mine diamonds


Well Fed, consume food


Chef, cook items

โš™ Selection & Claim Modes

  • Global or Rarity selection: draw the 5 from one flat pool, or split your quests into easy / normal / hard folders and pick a set number from each (for example 2 easy, 2 normal, 1 hard, fully configurable)
  • Auto or Manual claim: rewards fire the instant a quest is done, or wait in the menu for the player to click and claim
  • Repeatable quests: set a max-completions above 1 and a quest resets after each claim until it's been done that many times or the day resets
  • Per-phase display: each quest can show one clean look, or a different icon, name, and lore for not-started, in-progress, unclaimed, and completed

๐ŸŽ Flexible Rewards

  • Each quest pays out any mix of console commands and items
  • The all-5 bonus is its own separate reward, handed out once per set
  • Run economy payouts, give items, grant ranks or perks, anything a command can do

โŒจ๏ธ Commands

  • /dailyquests (alias /dq) open your quest menu
  • /dq reset <player> reset a player's quest set (admin)
  • /dq reload reload config, language, and the quest pool (admin)




Resetting a player's quests


Reloading the plugin

๐ŸŽ› Configurable & Localized

  • The reset window, quests-per-set, selection mode, claim mode, and rarity split are all config-driven
  • Every player-facing message lives in the language file, with full hex color support
  • Add a new quest by dropping a YAML file in the right folder and running /dq reload

๐Ÿงช Requirements

  • Minecraft: 1.21 to 1.21.11
  • Server software: Spigot or Paper
  • Java: 21 or higher
  • Storage: SQLite out of the box (zero setup) or MySQL
  • Required: TheAPI (see Dependencies above)

๐Ÿ’ฌ Support & Docs

Full setup and configuration guides are in the documentation. Need help, found a bug, or want to suggest a feature? Join the Discord.

Read the documentation
Click here to join the Discord

Five quests a day. A reason to log in.
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618.33 KB

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17.07.2026

Published

21.07.2026

Updated

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zDailyQuests | Per-Player Quests
zDailyQuests | Per-Player Quests